Frog's Duel

Each insect has its own individual flight behavior. As night falls, others emerge in the twilight insects more than during the day. Frogs that jump too far beyond the lily pads can fall into the water and swim back.
Frogs Duel was a very early game development in 2009 for iOS, just as the iPhone 3 was becoming popular. At that time, the AppStore did not yet support in-app purchases. Therefore, one was initially created Paid version of Frogs Duel was released and a free version was released much later.
The game was the first attempt at game implementation for the iPhone and until 2018 they were able to resulting in an impressive 19,300 downloads (free and paid ones added together) worldwide.
Panda Jump'n'Run

It is important to avoid traps and different opponents.
Panda Jump'n'Run made significant gains in an extremely good iOS market phase in 2010 Marketing measures a significant 350,000 worldwide (mostly free) downloads. Nevertheless, in retrospect I think that we are out due to inexperience in game design on our second iOS release committed mistakes.
There was a separate purchase version and a free version. The free version had over a few levels and aimed to ensure that customers would choose the purchase version. However, later free ad-supported games came with one significantly more successful due to the longer overall playing time of the free version. Also, the tilt controls weren't overly intuitive for the player.
Jump'n'Fly - The Parachute Simulator

A plane flies across the iPhone screen. As soon as the user taps on the screen, a skydiver jumps away. There is wind, the direction and strength of which is visualized by a windsock. With the right timing Is it possible to land with the parachute in question by tilting the iPhone in a target circle. The closer you land to the target and the cleaner the landing, the more points the jumper receives.
Sounds pretty simple so far. However, the highlight: Every day you only have three attempts, all in one Enter the daily best list. The total points are added up. Every night every jumper gets a little one Percentage of his total points will be deducted to give new players a chance to prove themselves in the to work our way up the permanent world rankings.
With collected skill points, the skydiver's ability can be increased. Over In-app purchases can appear in the game and in the world rankings or daily list The parachute can be customized and, for example, recolored to match the colors of the national flag.
Despite the minimalist principle, the game managed to generate enormous long-term motivation. A lot of players were looking forward to the daily "jump of the day" and never missed one, to keep climbing up the world rankings.
The experiment was a success. Jump'n'Fly - The Parachute Simulator achieved 397,000 downloads and was something of a first small breakthrough.
Fast Running Super Hero

While many other similar games at the time were relatively simple escape games, we had a relatively complex endless level generator with different levels Buildings were built into the roofs of which our superhero jumped around. In addition, ask yourself Obstacles and oncoming ones Monsters get in the way of the high score.
You can also use a trampoline to make a particularly long jump over various obstacles reach and with the strap-on jetpack, which can be used every now and then Collecting appeared, a while over obstacles and rooftops fly away.
Nowadays Endless Runners are a dime a dozen and Fast Running Super Hero is a dime a dozen become too insignificant in the masses. Fast Running was great when it was released in 2011 Hero, however, is another small breakthrough in our mobile game development. And with 350,000 (largely free, ad-supported) global downloads, we needed each other not to hide from anyone.