Graphics engine development
While an application developer on the user layer in the highest possible level of abstraction want to work and access finished, sophisticated and functional graphic interfaces, to visualize, for example, GUI elements, animated 3D models, bitmap graphics, texts, etc., The system-related graphics interfaces are usually rudimentary. In the 3D accelerated GPUs with rasterization processes, triangles can be displayed and provided with a texture.
The complexity that arises between the graphics API provided by systems (e.g. OpenGL, OpenGL ES) and the application layer is located in the graphics engine software. Graphics engine software abstracts computation and management overhead from the application developer. A graphics engine can run on several underlying graphics APIs (such as OpenGL, Vulkan, DirectX etc.) set up to be compatible with several systems at the same time without the Interface for the application developer changes depending on the platform.
If required, we offer the individual development of graphics engine software (such as based on OpenGL or OpenGL ES).
In addition, existing graphics engines can be adapted, further developed, debugged, stabilized, measured and optimized with Profiler.
Support
If your company needs developments in the area of graphics engine software, you can contact us gladly contact. In addition to software development, we are also happy to provide advice.
We offer expertise in the areas of:
- Mobile games
- 2D/3D visualization
- Dynamic web development
- Profiling and debugging
- Performance optimization
- Embedded graphics
- Virtual reality
- Ads & online marketing